Appearance: A Merperson looks like a human being from the waist up, only most Merpeople possess an almost irrestible natural handsomeness/beauty that often appeals strongly to the opposite gender of the Merperson in question. From the waist down, Merpeople have the scaled tail of a fish. The tail ends in two curving fins and is usually green-scaled, though blue and pearl are not uncommon. Merpeople have the height, hair, and eye colors of human beings as well as sea-toned blue and green hair and a luminous silver eye color reminiscient of moonlight on a clear lake. Merpeople have a lesser weight than humans due to their unique humanoid/fish anatomy and physiological makeup. Behavior: The Merpeople are generally a nice people, though somewhat wary and suspicious of outsiders, especially of humans. This wariness comes about because human fishers often make merpeople for fish and try to catch them. They usually get the young, naive children. In addition, for centuries now sailors have hunted the elusive mermaids for their legendary beauty. As a result, most mermaids tend to shy away from humans and many mermen have become fiercely protective of the mermaids. The Merpeople get on quite well with most other species, especially sea-dwellers. Society: The Merpeople are structured under a parlimentary monarchy. There is a King and Queen who wield great power, but there exists a Parliament that has powers of its' own. Due to a bad experience in Merpeople history when a tyrannical King came to power and made life miserable for the people, most Merpeople have a distrust of absolute monarchy and so they limit it via Parliament. Racial Abilities: The Merpeople have a natural resistance to water damage and they can breathe water. They have retained the ability to breathe air and the somewhat mystical-seeming ability to change their lower fins into human legs for faster travel. The Merpeople, as noted before, have an innate but intense charm, usually attracting members of the opposite gender to them. On the downside, the Merpeople do suffer extreme weakness if they do not immerse themselves in water for at least three hours a day. The Merpeople also have a phobia of fire, probably due to their half-fish nature, and extreme sunlight weakens them as the Merpeople have adapted to the dark undersea. Job Restrictions: Merpeople make surprisingly strong fighters, having adapted to the rigors of deep-sea life. They make fair magicians, but magic has never been a major focus of Merpeople life. Recommended Genres: High Fantasy. Stat Restrictions: Strength: 1-9/18 Vitality: 1-9/18 Agility: 3-11/22 Magery: 2-10/20 Willpower: 2-10/20 Speed: 3-11/22 |